#ifndef MATERIAL_H
#define MATERIAL_H

#include "d3d9.h"
#include <string>
using std::string;

class Material
{
public:
	Material();
	~Material();
	Material(Material& _ref);

	void LoadDiffuseMap(string _filePath);
	void LoadNormalMap(string _filePath);
	void LoadSpecularMap(string _filePath);

	IDirect3DTexture9* diffuseMap;
	IDirect3DTexture9* normalMap;
	IDirect3DTexture9* specularMap;
	float color[4];
private:
	
};

#endif